"Man does not fail to plan, he just fails to plan."
We've been playing in this campaign for over a year, our game master having used many of the Dark Heresy official supplements and a few of his own. We've recently made the jump to Ascension, which I liken to D&D's Master Rules (black box). Combat, in particular, is likely to change to emphasize our advanced level.
We have recently landed on planet Malfi to attend a ceremony of the Central Church. Shortly after landing, our boss, Inquisitor Graves, announced that he was leaving and we were to stand in for him. This is strange, especially as one of our hosts, Inquisitor Castalan is looking for Graves in a large central building called the Spire. The ceremony focuses on Clorens Zan as he is to be sworn in as the new religious head of the Ecclesiarches. We must walk a fine line of authority and deference. There are many feuding noble houses on this planet and it will be a fine line to walk indeed without setting off one or another.
We showed up for the ceremony and garnered plenty of haughty looks from attendees who seem disappointed we weren't Inquisitor Graves. We're leery of something very bad happening soon. Solomon suspects something will happen during dinner tonight. The ceremony, however, looks like it may take several days, so we may have to play nice a bit longer. As usual, we have no particular plan. We did, however, have the foresight to use Cherubims to hold unseemly weapons and armor.
Solomon Reese: Interogator
Din: Psyker Primeris
Juri Akadia: Sage
Chuck: Sindicar Assassin
Karek: Crusader (me)