Musings and materials for roleplaying games.
The second one, nice and dramatic.
The second one, by a country mile.
Hate to reset it to even-even and all that but I prefer the first lighter version. If you take the sun out of the top they could be used as day and night shots where the second has the backside in shadow.
I agree with Dave. #2 looks more mysterious and intriguing.
I like the second one -- the high contrast between blacks and whites is more ominous. Factor into this that I am a big fan of horror films and films noir -- but that's my two cents.
I prefer the drama of the second one. If I might offer a small criticism, the line weights should change as they move back into the space so that the landscape recedes. The line at the horizon, the beach and running beneath the building (on the left) all have the same weight as does the line in the sky. I'd use more variety there. Additionally, the rising/setting sun/moon should probably not be filled black.
Depends on the tone you're trying to set, but in general I prefer the second pic. The shadows give it an ominous weight that makes it seem more imposing as an adventure locale.
Nice work, Dylan! Both are really nice, although I do have a slight preference for the second version.
The second. Something nasty might be hiding in those shadows!- Ark
Thanks for the comments! It looks like I'll be using the second one.@scadgrad, agreed. I usually don't use thick lines, but I like the quirkiness of them in LotFP Grindhouse edition and thought I'd start playing around. Hopefully, future pieces will adhere to perspective drawing rules a bit more.I will begin emailing Betas of this module out on July 20th to anyone curious or willing to edit.Thanks again!
Thanks for posting to the Digital Orc! Be sure to pick up a copy of one of my old-school modules available at RPGNow.com!