4D10
|
URBAN ENCOUNTERS
|
4
|
Chimera
|
5
|
Djinni
|
6
|
Spectre
|
7
|
Cockatrice
|
8
|
Statue, Animated Iron
|
9
|
Gargoyle
|
10
|
Statue, Animated Crystal
|
11
|
Horse,
Draft
|
12
|
Undead
|
13
|
Shadow
|
14
|
Ghoul
|
15
|
Bat,
Giant
|
16
|
Rot Grub
|
17
|
Men,
Nomad
|
18
|
Men, Brigand
|
19
|
Halfling
|
20
|
Ferret, Giant
|
21
|
Bat,
Normal
|
22
|
Rat, Ordinary
|
23
|
Dwarf
|
24
|
Gnome
|
25
|
Men,
Berserker
|
26
|
Men, Merchant
|
27
|
Pixie
|
28
|
Skeleton
|
29
|
Fly,
Giant Carnivorous
|
30
|
Mule
|
31
|
Zombie
|
32
|
Bugbear
|
33
|
Lycanthrope,
Wererat
|
34
|
Wight
|
35
|
Medusa
|
36
|
Wraith
|
37
|
Statue,
Animated Stone
|
38
|
Troll
|
39
|
Vampire
|
40
|
Demon Boar
|
First, I organized all my D&D creatures into a spreadsheet including Hit Dice (HD) and Biome data.
Second, I sorted the data by the particular biome for which I wanted to create a table.
Third, I counted the number of different creatures and looked for that number on this table. If the number was present, I used that dice combination for my table. If the number was not present, I went to the next highest number of dice combination.
Fourth, I sorted just the monsters for that particular biome (see second step) by HD.
Fifth, I put the monsters into the table starting with the lowest HD on the median outcome, then distributing them out to the maximum and minimum using this method.






