Jun 26, 2012

Appendix W: Werewolves

I ran a weekly Vampire:  The Dark Ages campaign for well over year, back before I married and moved north.  I thought it presented a happy balance between D&D and Masquerade.  While I still like the game and would love to pick the story line back up, I no longer see it as such a pleasant hybrid.  D&D, as I play it and with few modifications, presents more options for players and encounters compared to Dark Ages.

One of my long-time players, Lucy, was a huge Werewolf fan, and so bought me a copy of Werewolf: The Dark Ages.  At nearly two-hundred pages, it could have been a stand alone game in and of itself, but is instead presented as a "historical sourcebook".  It, like most White Wolf products of the late 1990's, is detailed, character-driven, and includes both varied and excellent artwork.

It was chapter five, however, for which my friend really made such a gift:  "How to use vampires in a Werewolf:  The Dark Ages game, and vice versa".  And with some finagling, we managed to bring her werewolf into our group of vampires with no immediate violence on either side.  Indeed, looking back, I thank her even more for bringing some variation and inherent tension to our otherwise straightforward game.

While Lucy was more story-driven than myself, we both loved the mythos of the werewolf.  However, unlike zombies and vampires, my understanding of werewolves is almost completely driven by film.  Above and  beyond all others, stands 1981's The Howling.  As a child, I was terrified by the use of shadow and sound even more than the then-famous and groundbreaking transfomative effects.  The introductory scene in the pornography theater in particular uses suggestion and mood as well as any Hitchcock film.  My wife watched it for the first time recently, and I am excited to note that even now it carries a powerful horrifying effect on otherwise jaded horror fans.

I must thank my father, normally a very down-to-earth blue-collar famer-type, who both introduced and sustained my interest in werebeasts.  It was he who, against objections from my mom, allowed me to watch The Howling with him in our cozy log cabin home of my childhood.  It was he who made sure we sat together to watch the all too short-lived Werewolf TV series in 1987.  And it is my dad, now, who picked the next book for our book club:  Anne Rice's new The Wolf Gift.  You see, even though I moved six hours away from my dad, we still communicate every Sunday night to talk about our weekly reading.  What do we read?  Mostly what others would consider classics such as Nostromo, Childe Harold's Pilgrimage, and Cakes and Ale.  However, over the years, we have also both developed a love for Stephen King, Dan Simmons, and Anne Rice.


Thanks, dad.

Below is an incomplete and barely begun, but heartfelt start to my Appendix W.

An American Werewolf in London (1981)
The Company of Wolves (1984)
Ginger Snaps (2000)
The Howling (1981)
Werewolf (TV, 1987)

Jun 22, 2012

Did You Know: Prometheus is a Remake?

So, I watched Ridley Scott's Prometheus the other day.  While I didn't particularly enjoy the movie, I had a nagging feeling that I had seen it all before.  After some in-depth research through my DVD and VHS collection I had a eureka moment:  Prometheus is actually a re-make of an earlier 1980's film called Night of the Creeps.  After some lengthy analysis I empirically determined that the latter is actually a better film.  Don't believe me?  Check it out:









Creeper
No. Enc.: 2d6
Alignment: Chaotic
Movement: 150’/50’
Armor Class: 3
Hit Dice: 1
Attacks: 2 (bite, invade)
Damage: 1d4, 0
Save: F1
Morale: 8
Hoard Class: None
XP: 179

Slippery, fast-moving, and resembling twelve inch black slugs, creepers enter a host’s mouth and assume motor control of the body. Afterwards, they lay eggs in the host's brain.  Once a Creeper has invaded a host body, the character dies and the body begins to decay. Every two hours of host occupation, the Creeper can generate one additional creeper. An animated host is not undead.  If the host head is damaged, all the nesting creepers jettison the carcass in search of a new home.

And Now For Something Completely Different


As my readers well know, I offer eleven free adventure modules here on the Digital Orc.  They are found beneath the "Modules" tab located at the top of the blog.  Today I removed the module "Out Where The Buses Don't Run" because I'm editing it for re-release as a for-sale product.

It's a little different from my other for-sale products because it's a non-fantasy modern haunted house setting and uses a system other than Labyrinth Lord.  In fact, it uses a rules-light system I, myself, created.  Clearly, it's a significant departure from the style of my previous products, which were all Labyrinth Lord fantasy modules.  As such, I'm very curious as to the reception of this one.

I'm working on the draft now, and will do an all-call for editing help in the next few weeks.  I'm also working on streamlining the mechanic system and new illustrations.  I hope to have the product up on RPGNow for sale before Gencon 2012.  Just like my other three games, it will retail for $2.99 and clock in somewhere around 15-20 pages at size 12 PT Sans font.

Stay tuned for further details.

Jun 21, 2012

Digital Orc's D&D Cover Mystery v1.0

Want to earn Digital Orc points?  Each correct response earns you 100!  Match the image with the title of the D&D text.

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Jun 20, 2012

Shadow Over Mystara

Anyone remember this arcade game?  I'd love to see a kickstarter to convert this to Xbox.  Not only was it tremendous fun, but it got the basics of D&D right:  Healing cleric, lock-picking thief, level progression, official D&D monster cannon, teamwork, hidden items, multiple story lines, intelligent opponents, and different path choices.  It was a great game that would make for fantastic DLC.

Jun 19, 2012

Win My Game: Name That Movie v1.1


Movies are a big source of gaming inspiration.  Most of my adventures are influenced, at least in part, on various (usually obscure) flicks I watch.  I thought it'd be fun to run a movie challenge to see if any of my readers are as twisted as myself.  So, without further ado, welcome to the first update to the original Digital Orc Name That Movie Challenge!

Directions:  Name the movie title of each screenshot below.  Look carefully at each picture, then click the link at the bottom to submit your answers.  Even if this isn't your sort of thing, do me a favor and spread the word.


Reward Part 1:  Each correct answer is worth 100 Digital Orc points (see "Leaderboard" tab by clicking HERE).  This part of the challenge will go on for several weeks.

Reward Part 2:  The first person to answer all five correctly, will win their choice of my published games.

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Jun 18, 2012

Win My Game: Name That Movie

Movies are a big source of gaming inspiration.  Most of my adventures are influenced, at least in part, on various (usually obscure) flicks I watch.  I thought it'd be fun to run a movie challenge to see if any of my readers are as twisted as myself.  So, without further ado, welcome to the first volume of the Digital Orc Name That Movie Challenge!

Directions:  Name the movie title of each screenshot below.  Look carefully at each picture, then click the link at the bottom to submit your answers.  Even if this isn't your sort of thing, do me a favor and spread the word.

*Hint:  There are 2 themes at work here.*

Reward Part 1:  Each correct answer is worth 100 Digital Orc points (see "Leaderboard" tab by clicking HERE).  This part of the challenge will go on for several weeks.

Reward Part 2:  The first person to answer all five correctly, will win their choice of my published games.

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Jun 15, 2012

I Suckled a Black Dragon



I enjoyed two pints of Dragon's Milk at a new local pub with a fantastic beer selection.  It tastes like a full-bodied porter with what my wife calls the "zing" of an unusually high alcohol content in addition to the robust oak flavor imparted by its barreling.  In other words:  Yes, please!

Infant-Rearing Habits of the Black Dragon (tenebris draco)
Tenebris Draco of the female persuasion mate only once, early in their lives, and store male spermatozoa in a specialized interior organ, choosing when to become pregnant.  After a gestation period of four months, the mother births a single, leathery egg.  Tenebris Draco typically build a nest from corpses deep within their lair, which they replenish at regular intervals when not incubating the egg.  Within forty days the egg opens and the infant, which greatly resembles a dark maggot, emerges.  Next, it latches onto the mother and feeds off a specialized artery on her underbelly.  The liquid diet is a high-protein blood mix, often called "Dragon's Milk" despite it's dark color and frothy texture.  At some point in the next month, the mother weans the infant, leaving it to consume the rotting remains of its nest.  Afterwards, the infant leaves the nest to build its own lair.

Also:

I reorganized and cleaned up my blog layout.  I think you'll find things far easier to locate.  I admit it's a little bare bones, but I am finishing so many projects, that it's easy to get cluttered.  This is a good fix, with very little overlap even with little eye candy.

Jun 14, 2012

Gencon Meetup 2012

You can submit information HERE if you're interesting in meeting some fellow OSR Grognards.  If you have already submitted your information and have not received an email confirmation with a link to the group data, let me know.

I know it's not the best forum for meet-ups.  I'm just doing it because I'm personally interested in seeing some bloggers whom I have hitherto only known digitally.

If anyone can offer a better way to organize a get-together, let me know.

Oh, and don't forget bout the Gencon "Stink" event on Wednesday if you go that early.  The Labyrinth Lord Society is meeting there.

D&D Next Poll & Layout Question


I think it's worthwhile to do polls about D&D Nex on this blog because, not only do I focus on old-school fantasy role-playing, but WotC is reaching out to our niche.  For my recent poll, however, I should have included a "No; I'm still on the fence." option.

Taken for what it is, 36 people voted.  29 of the 36 had read the D&D Next rules, but only 25% said it changed their mind about buying the product.

I don't plan on doing another D&D Next post until I have a chance to talk with some WotC personnel at Gencon 2012.

On a different note...

I'm unhappy with the layout of the blog, especially the various items along the right-hand side.  I wonder if I have too many items.  In some cases, I even have redundancy with my page tags and sidebar items.  At this point I'm even questioning whether I should have a "Followers" button at all.  I'm thinking about removing the sidebar all together and just stacking my posts on top of an archive and label map.

Question for you, constant reader:  What sidebar components should I definitely remove and what should definitely stay?  Is there anything that should definitely be added?  Also, please explain why items should stay or go.  You can post your responses as a comment, or via email (hartwell602 at gmail dot com).

Thanks!

Jun 13, 2012

A Winner!

I am thrilled and surprised to announce there is already a winner to THE VEILED INVOCATION trivia challenge!

At 9:42:54 on June 12, Matthew Schmeer successfully submitted all correct answers to the Easter egg hidden in my most recent module.

I can not stress enough how impressed I am.  The questions range over a variety of topics and require a large skill set.  Frankly, I felt my reward money was safe.  Well done, Matthew!

This also means that he now takes first place on the Digital Orc Leaderboard (see right-hand side of blog).

I will extend the reward to a second and possibly third contestant who can complete the egg, so if you're interested, don't give up!

Though, honestly, I don't expect anyone else to succeed.

Bwa Ha Ha


Jun 12, 2012

Review for The Veiled Invocation & Happy Jacks OSR Letter

Martin at Daddy Rolled a 1 wrote a review for my recent module, THE VEILED INVOCATION.  Be sure to check it out!  Very thoughtful.

Also, my letter supporting the OSR made it on-air on the Happy Jacks RPG Podcast.  It's in the middle of the session.  Check it out HERE.  My letter is the one from "Dylan" and encourages a discussion on the convergence of the OGL and self-publication in the world of retro-clones.

Fire, Not From the Gods, but Blue Collar Workers (Prometheus non-review)

Sorely disappointed with Ridley Scott's Prometheus, I want, instead to write about Alien, a film far better in almost all definitions other than budget size.  (Alien had less than one tenth the budget of Prometheus)

I can remember seeing Alien at a drive-in double feature.  I was young and my parents backed our battered blue van into our parking spot figuring I'd be fast asleep after the first film (Alien was the late show, coming after a small film you've likely never seen called The Empire Strikes Back).

Indeed.  I was nearly asleep as Goldsmith's score (I own and adore the classically-inspired soundtrack) reverberated through our small speaker and the strange pillars of white materialized against the somehow disturbing chrysal planet forming the title.

More than thirty years later, I still appreciate the film.

Why?

Nostalgia.

And other qualities that I attempt to rationalize even now, maybe even as an equation:

Minimal dialogue + logically consistent characters (which is where Prometheus lost me) = respect for Audience.

Film media is rich in part because of the various senses involved.  As a spectator (and in this regard I will always respect Scott regardless of how I critique his work) the music, image, dialogue and much more synergistically collaborate to create a wonderful medium unlike any other.  Dialogue is a powerful tool, and one used well in Alien.

Cast size may make it more difficult to create quality dialogue, but not impossible.  Cameron took a large cast in Aliens and created unique, memorable, and logically consistent characters that generated empathy.  Prometheus fails in this regard and Alien, exactly because the cast is so small, succeeds in narrowing the focus and intensity creating a movie that is consistently rated in the top ten horror movies of all time.

I still prefer Kubrick's 2001 and Scott's The Duelists to Alien any day of the week.  So, this post does not reflect an aria of excellence for either of these friends towards a movie that was, in may ways, successful despite itself (read here, for example).  But for those long, warm, lazy weekend nights with a close friend and a cold six pack, I can find little better spark to nostalgia and blue-collar-in-space originality than Alien.

Jun 9, 2012

You Are Challenged!


My recent module, THE VEILED INVOCATION, is now published!  You can buy your own PDF copy for a mere $2.99 at www.rpgnow.com.

You also have a chance to turn a profit!

Here's how:  Embedded in the PDF is an Easter egg, a hidden conundrum that will take all of your intellect, cunning, and research skills to unravel.  The first person to correctly complete the Easter egg receives $10 RPGNow credit.  However, everyone who participates can earn Digital Orc points (see scoreboard on right-hand side).

I warn you now; it is not easy!

Are you up for it?  No skill checks or intelligence rolls; it's an old-school mystery!

If you have any questions, feel to post comments here!

THE VEILED INVOCATION

  • $2.99
  • 28 Pages Size 12 Font (1.5 pages for license)
  • 20 Original Illustrations
  • 4 Maps
  • 16 Original Monsters
  • 7 Original Non-Player Characters
  • 8 Players Handouts
  • Lots of Puzzles
  • Detailed Adventure with Sandbox Background
  • Easter Eggs
  • Smoking Pigs
Do the OSR a favor and get a copy while they're still warm!  All income generated through this product will be re-invested in the OSR community.


Jun 8, 2012

New Product For Sale!


My next PDF product is now for sale!  This one was truly a collaborative effort from many fellow old-school gamers.  This adventure was edited by two great gamers.  Also, seven non-player characters are based on real-world old-school gamers.  In fact, you might even know a few of 'em.

Anyway, check out the information below and decide if it's something in which you're interested.

  • $2.99
  • 28 Pages Size 12 Font (1.5 pages for license)
  • 20 Original Illustrations
  • 4 Maps
  • 16 Original Monsters
  • 7 Original Non-Player Characters
  • 8 Players Handouts
  • Lots of Puzzles
  • Detailed Adventure with Sandbox Background
  • Easter Eggs
  • Smoking Pigs
Do the OSR a favor and get a copy while they're still warm!  All income generated through this product will be re-invested in the OSR community.


Congratulations to Matt & Brian!


It's been a few months, but the Digital Orc scoreboard (right-hand side of blog) finally gets updated and we have a new second place contestant!  Congratulations Matt Schmeer (please correct me if you'd like your name typed differently).  You are the 2nd person to find my hidden easter egg!

I've also received notification that Brian Nearon has also located the hidden easter egg.  Congratulations as the 3rd person to find it!

Both of these gentlemen, along with Stuart Pate (who located the hidden treasure VERY shortly after I published PILZ!) are now heading the leaderboard.

Those of you who want to compete (tangible prizes in the future) can dig through my backlog for minor points, but the big kahunas are in my adventure modules.  You can buy them somewhere around here... now where DID I put them?...

Jun 7, 2012

Real Treasure


Those of you who were into video games in addition to tabletop games in the early 80's may remember Atari's Swordquest series.  Originally conceived as a four or five game run, financial difficulties stopped production after the first two.

What's really cool about them is the real-world treasures offered as part of the marketing campaign.  When you bought the game, not only did you receive the manual and game, but also comic books, t-shirts, posters, and the chance to win real treasure.  Best of all, the manual, game, and comic book had to be used in conjunction to locate and interpret clues leading to said treasure.

THE BLASPHEMOUS BREWERY OF PILZ!, my first for-sale Labyrinth Lord adventure, included an easter egg, but no tangible treasure.  (It's still out there, by the way.  Only one person to my knowledge has located it!)  My current Labyrinth Lord module (for sale soon, don't worry) has far more hidden messages, anagrams, and obscure references, but also no tangible treasure.  Maybe this is something I should consider for future products...

Jun 6, 2012

Next Product at Layout Stage


Having received the help of several friendly OSR editors, I've now moved on to layout for my next for-sale adventure.  Below are a few descriptors to see if this is something in which you'd be interested.  It should be available for sale as a PDF from RPGNow before Gencon 2012.


  • $2.99
  • 10+ Original B&W Illustrations
  • 3 Maps
  • 7 Detailed Non-Player Characters
  • 17 Original and Fully Detailed Monsters
  • Detailed Story Hook + Sandbox Design

Jun 4, 2012

Digital Orc Update: Art, Google +, and Other New Gadgets

I would love to join Google +, but have several significant hang-ups and will likely not join.

That said, I know a lot of you use it, so I included a Google+ button on the top of my blog.  If this ticks up quickly or to a significant number, I'll reconsider joining.
  • I also included recent comments under the "Follwers" section on the right-hand side.
  • I also included a button to follow Digital Orc posts via email.
  • More artwork is now gracing the blog as well.
  • There is also a new link to submit a request to edit upcoming Digital Orc products.  Do so and get free stuff!


I hope all these added items doesn't bog down loading times, let me know if you think it does.

Have a good one.

Jun 2, 2012

Kickstarters, D&D Next, and a New Poll!

Kickstarter drives have started popping up all over the OSR blogosphere lately.  On the surface, they appear to be an effective way to fund projects that otherwise would never have seen the light of day.  Recent bloggers have begun to question, not this basic premise, but peripheral concerns such as distracting and potentially harmful stretch goals.  Others claim we're entering into a new era of game development and RPG publishing will never be the same.

At the same time, WotC has, not only re-published first edition, but distributed a playtest of D&D Next that includes some mechanical and qualitative old-school aspects.  Recently, they've released a survey featuring many questions regarding length of play and favorite editions from years past.

Before the playtest rules released, I solicited OSR feedback regarding the liklihood of a Digital Orc reader to purchase D&D Next.  Of the more than one hundred respondents, only 22% said they would "certainly" or "likely" purchase D&D Next.  Will that change much?

As WotC releases more information and we get closer to a finalized set of rules, I will create a similar poll to test the relative buying mood of the OSR.  As for now, I have a simple poll on the upper right-hand side of the blog in which you may wish to participate regarding the playtest.

Thanks to those who do.

On a completely unrelated topic:  I'm off to the Warrior Dash today.  Got my viking helmet ready.  See you at the finish line.