Anyhoo. My current project is now active again. It's a revised edition of my first for-sale module, THE BLASPHEMOUS BREWERY OF PILZ!, now subtitled "Extra Stout Edition". "Extra Stout" because it's both more difficult and detailed than the original.
I'm also re-doing all, or at least, most of the art. The style is shifting from slightly cartoonish, towards a more realistic slant. For example, my original Burpee art:
| Burpee Copyright 2011 Dylan Hartwell |
... and the Extra Stout Burpee art:
| Burpee Copyright 2012 Dylan Hartwell |
In my original PILZ! I briefly outlined various game extensions. In Stout, I either remove them altogether or flesh them out with significant detail. I'm most proud of my Barrel Beast. Those of you with the honor (or misfortune, depending on your outlook) to play in one of my Gencon games know it all too well.
| Barrel Beast Copyright 2012 Dylan Hartwell |
Extra Stout looks to be jam packed with new art, monsters, and maps. I have to be careful not to overdo it. Ambition now runs high.
I also plan on using RPGNow's Print On Demand (POD) system after seeing some of their products first-hand at their Gencon booth. Since Extra Stout is likely to exceed thirty pages, I see this as a viable option running alongside the typical PDF.
In regards to a timeline, I hope to have a serviceable text-only rough draft ready in a month. I already have a few editors lined up, all of whom I've worked with before, so I have little concern regarding the quality or timeliness of the editing job. Bottom Line: I hope to have it up on RPGNow before Halloween.
There. I've said it. Now I'll feel like a total ass if I don't deliver what I consider to be a quality product on time.
And now, back to it.
Cheers.



