Turning on the Basement Light
I am often
inspired by the shows and movies I watch when I sit down to work on my
next rpg adventure publication. As a long-time fan of horror movies,
I often as not end up watching something along those lines. When I was a
kid, I watched even more. For some reason, horror movies are always the
most fun. If they're scary, they're an emotional challenge to
watch. If you're with friends, it's a competition. If they're bad,
you can laugh. But even the bad ones can turn on a dime and give you a
feeling of unease. And sometimes even bad movies can provide characters,
plot hooks, and ideas that make great rpg games.
I was reminded of
this recently when I bought one of those multi-movie horror packs from my local
Walmart. For five bucks I got twenty movies. I thought, hey, if
only one is ok I'm making out well. In fact, I knew from the get-go
because I had seen many of them before, but just couldn't remember them with
clarity because it was when I was child. That night, after I put my daughter
to bed and kissed my wife as she graded papers on the couch, I trod downstairs
to my basement. My cave.
I am lucky enough
to have a HD projector and an Xbox through which I am currently stealing my
brother's girlfriend's Netflix. I gave my own account up a few months
ago, but when she came to visit and entered her account and password I didn't
have the heart to delete them. From time to time, I'll get an exasperated
email from my brother along the lines of, "What are you watching?
She things it's ME watching these movies, cut it out!" He says these
things as though Nude Nuns
with Big Guns is a bad
movie!
As if Rape of the Vampire and Strippers
Versus Zombies not only have
no value (i.e., are bad), but are somehow offensive. My point in this
post is to assert that, aside from other possible areas of quality, movies that
the majority of people deem "bad", as quantified through websites
such as Rotten Tomatoes, can offer game masters inspiration and content for
their game.
If you look into
your crystal ball, make your roll to see back in time twenty-some years, you'd
see a short, but athletic sandy-haired kid reading an issue of Fangoria. If it were
another time it could equally be a copy of Femme
Fatales or Playboy, but let's give him
at least a little privacy.
The bookshelf by
his bed and the other against the opposite wall are neatly filled with
books. Mostly paperback fantasy and horror. If you adjust the
resolution on your crystal ball, you'd likely make out titles such as Skeleton Crew, The Whisperer in the Darkness, The Haunting of Hill House, and Turn of the Screw. If you
adjusted the time function, you'd see the book titles change, but the genres
would remain the same.
If you activated
the x-ray feature on your crystal ball, you'd see issues of Dragon, Penthouse, Playboy, and Mentzer's Player's Guide (read this first!) sandwiched
carefully between the bed's box spring and mattress. Just as
the same boy would later sandwich his choice comics between backer boards and
plastic sleeves during his more intense collecting days. But for now, in
a day of Satanism scares, D&D is just as taboo as Playboy for a young boy
with religious parents.
What's that?
You want to look around a bit? By all means. A single window frames
seven acres of lawn (which is why he has mower handlebar calluses on his hands
come summer) and, beyond that, grassy field, then a highway, then forest.
One hundred acres of trees, creeks, and rope swings to be exact. If the
boy wasn't reading or in school, he'd be in those woods.
The room is a third
bedroom in a log cabin. It has a pitched ceiling and blue carpet.
There is one bed, one desk, two shelves, and a small closet filled with
clothes, boxes, and a slowly fermenting gallon of unpasteurized apple cider
from the local orchard down the road. The cider was hidden under a pile
of clean clothes and would later lead to the "Homemade Hard Cider
Incident" (note the capital "I"), but that's a story to be
scrubbed from all public record, not aired in a blog and is beyond the purpose
of this post anyway.
Speaking of
purpose, what is this post's purpose? Oh, yeah; bad horror movies.
Those are in the room, too. They're stacked on shelves and arranged in
boxes. I think there's even one in with the magazines that the bed and
box springs kiss to sleep each night. They're all VHS with slip cardboard
covers and gruesome art, glowing titles, and titillating abstracts.
Now that the
duration of your crystal ball spell is up, let's return our thoughts to the
present and ways we can use these horror movies such as Femalien, Puppet Master, and Bloodsucking Freaks in our games.
As I said earlier,
I tromped downstairs and found, to my pleasant surprise, that many of the
movies in my multi-pack were not only from the 80s, but many were also Full
Moon Entertainment productions. Full Moon Entertainment is still making
low budget horror movies today. But, just like my elders in the 80s and
90s would dismiss the movies I watched then, I dismiss their new titles now.
I suppose that part of the value of these older movies I'm talking about is
derived, not just if I watched them decades ago, but simply if they were made
decades ago. Older movies can certainly be judged by the same criteria as
I would a film currently showing in my local theatre, but it has the additional
quality of age.
Some people call
this nostalgia, but that's not what I'm talking about here. Nostalgia
comes from a root compound meaning the pain of home. If I recall my high
school history lesson correctly, it came into popular use to describe the
mental anguish derived from thinking about home while soldiers were fighting
far away. I am given to profound bouts of nostalgia, but that's not the
quality described here because I often see value in older movies I had never
seen before.
I'm talking about
a sense of pleasure derived from perspective. In watching women in
miniskirts explore castles and evade vampires gratis Jean Rollin I appreciate
changes in clothing style. When I watch raven-haired seductive
aristocratic vampires traipse through the woods to an atonal bombardment of 70s
groove music courtesy of Jess Franco I gain a new sense of pacing and personal
affect.
Nostalgia is
saying "oh, I can see that David Gale's body is under the table; he isn't
headless." Whereas I'm saying, "The effects are dated, but the
lack of CGI gives the gore an added visceral revulsion in the viewer. This
is a greater realism, in a way, from a true horror perspective.
Back to the
basement.
I turned on the
space heater (hey, there's still snow in my backyard, ok?), opened a fresh
beer, and settled in to the couch with my feet warming from the heater's blasts.
I watched Castle Freak and then Head of the Family.
Both are Full Moon Entertaiment movies, both low budget horror, and both - by
most film criteria - bad movies.
Castle
Freak
As much as I loved
Jeffrey Combs in Re-animator, The Beyond, and Bride of Re-Animator, I can fully acknowledge that he was a bad fit
for the role of a grief-stricken alcoholic father. His energetic delivery
and general spasticity which made him such a compelling Dr. West was
incongruous with his Castle
Freak character.
The dialogue was
especially bad; unrealistic, hurried, and lacking fluency. Aside from the
blind daughter and freak, the characters were mostly uninteresting as
well. It is the story and the setting that stand out as good sources for
gaming. The setting is a run-down castle in modern Italy. The owner
is found dead, but her deformed son still lives chained in the dungeon.
How the freak gets out and what he does are beyond the scope of
the ever-growing post you're currently reading (or more likely, skimming).
There are interesting and consistent themes through the entire
movie which make it somewhat satisfying as a "film" despite
significant breaks in logic. You know, the kind where you scream (or
groan) at the television, "What? Oh COME on!"
Head of
the Family
The budget of this
1996 movie shows. Some of the sets, most notably the protagonist's
apartment, is porn-movie bad. Speaking of porn; given that Jacqueline
Lovell is frequently naked is understandable given both her incredible beauty
and history with Penthouse. Seriously, I hope all the budget went to her
salary. She is absolutely stunning.
Head of the
Family is
one of those older movies that I never saw in my youth (dang, that's now the
second time I've used that phrase) even though in watching it, I felt like I
was fifteen and staying up late with Rhonda Shear.
Even though much
of the acting is stiff, the sets are mostly cardboard horrible, and many
sequences are too long, the dialogue and characters are witty and interesting.
When I recovered from the rapturous aesthetics of Jacqueline Lovell and
listened to the dialogue with greater scrutiny, I found clever phrases and
structured format. While I couldn't bring much of the dialogue to bear on
my role-playing games, I could easily bring the characters. They are
unique and full of plot hooks. In fact, they were the primary inspiration
for a section of my next self-published Labyrinth
Lord adventure called Verloren.
I Bid You
Goodnight
These two examples
support the use of bad movies as good games. I have a slew of additional
examples and, despite being tempted to continue my filibuster (I'm putting off
getting a good night's sleep), respect for your ears and my looming exhaustion
come morning compel me to bid you goodnight.
With an old-man
like grunt, I heave myself up from the couch; turn off the space heater,
projector, and Xbox. I ascend the stairs. The thump of cat paws
echo my own footfalls. I check the front and back door locks.
Upstairs my family slumbers restfully. I am the man of the house,
after all, and besides, you never know what's lurking behind that tree in the
backyard or what's waiting just around the garage. Waiting to jiggle the
door handle and see if it's locked...
Aside
Thank you,
Constant Reader, for committing yourself to a rambling post about bad horror
movies and role-playing games. I hope the trip wasn't too painful and
that, even if you don't concur with my thesis or discovered an interest to seek
out a new movie here mentioned, I hope you found the time we spent together
this evening somewhat pleasurable in itself. If you have read with
attention and post a comment, I will award you three hundred points on my leader
board (see tab above). The greater value of a post (and blog) like this
one is far beyond that expressed in a number, but it does sweeten the pot a
bit.
Goodnight.

Curse you, sir. You dredged up a memory so strong I had to blog about it over at my place.
ReplyDeleteWow. This post was evocative.
Thanks! I ran over and read your basement post right away.
Delete